Dungeons and Dragons
5th Edition (2014)
I will be away on a trip from September through November. During that time I will not be able to host any games. Games will resume in December.
5th Edition (2014)
When using any type of healing potion you may choose the following Actions:
1 Action - Drink the potion yourself for maximum healing.
1 Bonus Action - Drink the potion yourself to roll for the healing.
1 Action - Feed the potion to another target creature within 5ft. for maximum healing.
1 Action - Throw the potion at a target creature within 30ft. that you can see to heal them and the target creature rolls for the healing. This may only affect one target.
To emphasize the urgency of a character death, all Death Saving Throws will be private rolls between the player and the GM. The player is not allowed to share with the table whether or not they succeeded or failed. Other characters are welcome to approach the dying character and attempt to ascertain their status or provide aid. Without such intervention, other characters will not know the dying character's status until either they actually die or become stabilized.
Players may store up to 3 inspiration instead of 1.
Players may no longer freely exchange inspiration among each other at will.
Players may earn 1 inspiration by doing any of the following:
At the start of the session, do a previous session recap and retelling of the current objectives for the party. If multiple players help each other to complete this task, inspiration may be given to all players who assist with this recap.
After a session, if the player does a written post action report about the events from the session for others to read and posts it in the appropriate post action discord channel. This may be a complete retelling of the session from your character's point of view, a recounting of your favorite role play interaction for the session, or anything else enjoyable you feel like sharing with the group.
Players may use inspiration in any of the following ways:
Gain advantage on one skill check, attack roll, or saving throw.
Convert a failed skill check, attack roll, or saving throw into a partial success but with complications determined by the GM.
Transfer one of your uses of inspiration to another player. This may only be done once per session per player.
Add +10 to your initiative roll. This may only be done once per session per player.
Instantly regain 1 use of a skill, ability, or resource that is restored by a short rest. This may only be done once per session per player.
Reroll 1 failed Death Saving Throw. This may only be done once per session per player and the second result must be taken.
STATUS: ACTIVE
Planning two sessions before going on break until December.