Cyberpunk: Red
The Roleplaying Game of the Dark Future
I will be away on a trip from September through November. During that time I will not be able to host any games. Games will resume in December.
The Roleplaying Game of the Dark Future
I am still relatively new to GMing Cyberpunk: Red so forgive me for any early on rules mishaps. Please do point out any errors or necessary clarifications as we go.
Doing awesome and epic shit is part of the fun of playing Cyberpunk: Red and the rule of cool is part of the core rules. If I think an action you are taking is epic enough (or if you can convince me of such) then it may affect your chances of success.
There is absolutely no PvP on Easy difficulty gigs. PvP will be allowed on Typical and higher level gigs but only with the consent of everyone at the table.
Tarot Cards are not in use for now. I will implement them at a later date but they are so far down on my list at the moment.
Once per turn, you may add half your role rank (rounded up) to a skill check that is not already increased by your role rank. This is only added before the roll not after.
Examples: Media -> Library Search, Netrunners & Techs -> Elec/Sec,
Nomads -> Wilderness Survival, Execs -> Human Perception or Bureaucracy,
Lawman -> Criminology, Rockers -> Play Instrument
You must declare you are using this bonus beforehand and if it isn't an obvious relation you may attempt to convince me your role relates to the desired skill check.
If you've read this far and are trying to join a game that requires an application to the gig, put a Guam flag somewhere in your application :flag_gu: this will definitely change from gig to gig.
Handle:
JIGSAW aka Jiggles
STATUS: ACTIVE
NAME: JESSIE BARTLET
ROLES: TECH_6, FIXER_4
AGE: 26
LANGUAGES: ENGLISH, STREETSLANG, YOUR MOM
ALLIES: NONE
ENEMIES: BITCHES, MAELSTROM WEIRDOS, AND FUNNY ENOUGH, ALSO YOUR MOM
SPECIALTIES: ENTERTAINMENT CONTRAPTIONS, PUZZLE GAMES, GENERAL WHIMSY, AND ENTIRELY UNRELATED; TRAPS, DEMOLTIONS, AUTONOMOUS DEADLY COMBAT DRONES.
MOTIVATIONS: WHATS THAT ONE CLASSICAL SONG? ER, OH YEAH! GIRLS JUST WANNA HAVE FUN, CHOOM!
ORIGIN: Jessie has always known from a young age that she was a bit different from her peers. For starters she was the only one in her father's chop shop with tits. But she never let her differences stop her from having a good time. For example, she allowed them to keep calling her by the nickname the shop bros gave her after puberty set in, she even adopted it as her handle, but in return she may have replaced their usual Friday night boys' brain dance session with "The beauty of childbirth"...with the pain limiters turned off. Lets just say they never messed with her again after that. Men are SUCKERS.
Handle:
SQL "Sequel"
STATUS: ACTIVE
NAME: KORSO LOPEZ
ROLES: NETRUNNER_8 TECH_8
AGE: 37
LANGUAGES: ENGLISH, SPANISH
ALLIES: NETWATCH
ENEMIES: VOODOO BOYS
SPECIALTIES: PEN-TESTING, COUNTERESPIONAGE ANALYST, CRYPTANALYSIS
MOTIVATIONS: MAINTAIN THE BLACKWALL, CYBERTERRORISM PREVENTION, PROTECTION AGAINST ROGUE AI
ORIGIN: Night City native, born into a family tradition of NCPD enlistment. Odd one out at Thanksgiving dinners because he chose to join Netwatch instead but at least its "NCPD adjacent", like his abuela would say. Knows his family is shunned most places in the city he loves for being NCPD and doesn't believe any of them are the bad ones but avoids thinking about it all together. Focusing solely on protecting the NET and trying to single-handedly restore Netwatch's reputation without the Big Brother accusations. Ignore the fact that Netwatch's slogan is "We See You" in latin.
Handle:
STATUS: ACTIVE
NAME:
ROLES: NOMAD_9, FIXER_5
AGE:
LANGUAGES:
ALLIES:
ENEMIES:
SPECIALTIES:
MOTIVATIONS:
ORIGIN:
Handle:
STATUS: ACTIVE
NAME:
ROLES: SOLO_7, MEDTECH_5
AGE:
LANGUAGES:
ALLIES:
ENEMIES:
SPECIALTIES:
MOTIVATIONS:
ORIGIN: