Dungeons and Dragons
5.5e (2024)
5.5e (2024)
When using any type of healing potion you may choose the following Actions:
1 Action - Drink the potion yourself for maximum healing.
1 Bonus Action - Drink the potion yourself to roll for the healing.
1 Action - Feed the potion to another target creature within 5ft. for maximum healing.
1 Action - Throw the potion at a target creature within 30ft. that you can see to heal them and the target creature rolls for the healing. This may only affect one target.
To emphasize the urgency of a character death, all Death Saving Throws will be private rolls between the player and the GM. The player is not allowed to share with the table whether or not they succeeded or failed. Other characters are welcome to approach the dying character and attempt to ascertain their status or provide aid. Without such intervention, other characters will not know the dying character's status until either they actually die or become stabilized.
Note: Players may not retcon more than 24 hours worth of activity or events or more than a combined total of 200 gold of no more than 5 items.
Players may use a Heroic Inspiration to retcon the past to state that you took an action, acquired a necessary item or good, or visited a relevant person or place to change the outcome of a situation in their favor. This may only be used once per session per player.
Examples: You happened to have thought of buying that useful tool at the market before accepting this quest. You miscounted your health potions and you in fact had one more to spare. By coincidence, you met that guard last night at the bar and you both had an incredible heart to heart in your drunken stupor, thus increasing his likelihood of helping you.
Stolen from Cyberpunk: Red
Each player starts every session with an Inyo (een-yoh) token. During the session, if the Player rolls a 1 on any d20 roll, they can give their Inyo token to the GM and reroll the d20 until it gives them a result other than a 1. They must take that new result.
The GM may spend one of their collection of Inyo tokens from the Players after rolling any d20 to reroll the die. The GM must accept the second roll. The spent Inyo token is then returned to its original Player who may use the token again.
Note: The Players may only exchange their Inyo token on a roll of 1. The GM may use their Inyo token on any d20 roll.
Stolen from Cyberpunk: Red